Taper opened the balance category, shipping in BX-02 Hells Scythe. Its tip is a narrow circular flat face with a shallow dish in the middle, and the edge angles upward to form a second contact point. The result is a bey that moves — enough to work the X-Line and pressure an opponent — but does not sprint the way Flat or Low Flat does, trading some of that speed for control and a longer spin. The shaft is widened, so burst resistance is solid.
For a stretch of the early format this was the default aggressive bit, showing up under a range of attack blades because it gave those combos a survivable stamina floor when the knockout did not land. It genuinely delivers what a balance bit is supposed to: neither the best mover nor the best grinder, but competent at both.
It has since been passed. Rush and Low Rush took over the aggressive-with-stamina role, and Kick is now a more common balance choice at official events. Ball is the usual swap when a combo just wants stamina. Taper remains perfectly usable at casual level and is still a sensible upgrade over pure attack tips when control matters.