Trans Point is a shrunken Point tip — flat face, small ball in the middle — wrapped in a plastic guard that twists and locks against the ratchet. Locked one way it sits slightly above standard height, locked the other slightly below, and players set the starting mode by hand before a match. The mechanism is not purely manual, though: when the tip engages the X-Line, the rotational force can spin the guard and flip the mode mid-battle. Because the tip diameter is narrow, a flat launch produces very stationary behaviour, while angled launches or opposing hits can wake it into sharp accelerations.
The mechanism is honestly unreliable. In Low Mode the guard can jam against the wider section of the ratchet, and the resulting Xtreme Dashes come out erratic — sometimes skipping the X-Line entirely, sometimes firing off far too fast and draining spin or self-knocking. Launching in High Mode gives the cleaner transition, but that raises burst risk.
Trans Point is outclassed for competitive play. It is a curiosity worth owning, not a tournament pick; standard Point does the stationary job with less drama.